Monday, August 12, 2019

Public Health Policy analysis Essay Example | Topics and Well Written Essays - 2000 words

Public Health Policy analysis - Essay Example An effective public health system is equivalent to a healthy nation. Therefore, many governments work towards reducing, controlling and preventing factors that impact negatively on the status of public health. The paper takes time to review the ‘Soda Warning Label Bill’ and its final implications on public health (Siegel & Donner, 2004). The bill focuses on reducing the number of obesity and diabetes cases among kids and adults. Obesity and diabetes affects so many people in the state of California. The ‘Soda Warning Label Bill’ is among the latest bills that seek to improve the state of public health care in California. The amount of sugar sweetened beverages consumed by Americans is staggering. In fact, these beverages act as the primary source of sugar in the diet of countless Americans. The period between 1977 and 2001 saw Americans increase the amount of sugar obtained from sweetened sugar beverages (California Public Health Advocacy, 2006). Despite the fact that consumption of these beverages has lately decreased, an average American still consumes 150 calories of these beverages on a daily basis. This translates to 45 gallons of these sweetened beverages in a single year. In a single day, it is estimated that 77% of young adults and 66% of children consume a minimum of one sugar sweetened beverage. Furthermore, approximately 10% of calories consumed by teenagers come from sugar sweetened beverages. These numbers show that sugar sweetened beverage forms an important part of diet of all people in California. The food that one consumes has a huge bearing on one’s health. It does not matte r whether one realizes this or not. According to these statistics, it is easy to understand sugar sweetened beverages contribute to the increase in obesity, tooth decay and diabetes in the United States of America. These chronic

Sunday, August 11, 2019

IKEA looks to furture Penetrate the U.S Market Case Study

IKEA looks to furture Penetrate the U.S Market - Case Study Example As such, the author of this brief marketing case study will seek to implement this approach with regards to IKEA’s proposed expansion and further integration/penetration within the United States market. According to the previously mentioned chapter’s rubric, the first letter of the DEFINE acronym states that the firm in question must define the problem. Obviously, this may seem as a simple approach; however, the reader would likely be horrified to know just how many very large and otherwise successful firms had sought to work out the problem that they saw as represented without seeking to define or recognize the full scope of the ancillary and tangential issues that were acting on the exemplification of the problem within the firm. With relation to IKEA, the definition of the problem will herein be discussed. IKEA is faced with a situation in which although its product line is understood and appreciated, there is a great deal more market engagement and customer utility that the firm can ultimately be gained should the popularity of IKEA in the United States begin to mirror that what is experienced in Europe and other markets in which it competes. As the rubric of the article in question states, the second determent in the â€Å"DEFINE† acronym is that of enumeration of the decision factors. This of course follows that once the issue has been defined the next step would be to focus upon the key hinge points that would most assist in providing a plan of action with regards to future steps. In the case of IKEA, this automatically references the ability of enumeration with regards to recognizing the key strengths and weaknesses that exist within the firm. Although one may be convinced that they should focus exclusively upon the weaknesses and outright ignore the strengths due to the fact that they are already in existence and bear little correlation to the issue at hand, this is very much the wrong approach. Rather, the correct approach of the enumeration phase is to consider both strengths and weaknesses simultaneously as a means of ensuring that weaknesses are appropriately listed so that actionable plans can be drawn to minimize or reduce entirely their existence and plans can be effected which lead to retention of the key strengths that are noted. For the case of IKEA, the key weaknesses that the article has illustrated revolve around their strong focus on sustainability, brand image, added amenities, do it yourself approach, corporate structure, and low cost structure. Likewise, the key weaknesses that should be enumerated upon are the limited promotional expenditures, weak online support, limited customization, the do it yourself approach being seen as cheap and law quality, economic conditions, demand for convenience, and the popularity of stylish cutting edge sustainable products. Within the given rubric, the next step would be to consider the relevant information that the preceding two steps have detailed. Within the case of IKEA the relevant information is the fact that the firm has been considered by many within its customer base as representing the same quality products that they might purchase at Wal-Mart or Target. Similarly, the firm should realize the most relevant information that the preceding steps of analysis has yielded is the fact that its current â€Å"thrifty† marketing concept will likely do little to re-engage customer opinion

Saturday, August 10, 2019

Imaging informatics Term Paper Example | Topics and Well Written Essays - 3000 words

Imaging informatics - Term Paper Example The ways in which it enhances the imaging data is through automating, simplifying, reinventing the techniques for the description, management analysis, and the ways in which the imaging data can be preserved. In general, imaging informatics is concerned with the flow of medical images throughout the medical chain; that is, the retrieval, analysis, interpretation, exchanging, and more importantly how the information is stored. The information that is contained in the databases is inclusive of images and data from Picture Archiving and Communication System PACS (Hwang & Woo, 2003, p. 269). Imaging informatics heavily depends on radiology. This is because radiology is a field in medicine that is driven by technology and is data intensive thus it is very accommodating for imaging informatics. This explains why radiologists have become the leading practitioners in the field of imaging informatics. Imaging informatics is a field whose significance traverses through several areas in the med ical field. As has been mentioned above, PACS, or what is in full referred to as Picture Archiving and Communication System is an area in which the significance of imaging informatics is highlighted. PACS, just as the name suggests, is a system that has been developed mainly for storage purposes of medical images. PACS provides an avenue in which images can be stored at a reduced price and more to this, it promotes convenience when it comes to the accessing of images. The most fundamental feature of PACS is perhaps the fact that it has images from multiple modalities thus it has a wide range of images to compare to (Hwang & Woo, 2003, p. 269). The main reason why imaging informatics is of significance to PACS is because it eliminates the manual transmission and retrieval of image data. This is because the that have come in to being as a result of imaging informatics are transmitted digitally. According to Huang (2010, pp.219-23), the major components of PACS are a gateway of image a nd data acquisition, a PACS server and archive, and several workstations. He farther elaborates that the PACS has two types of gateway. The first type of gateway which is used for textual data is the database gateway. The second type of gateway is the image acquisition gateway which is used for the data in the form of images. It is also key to point out that the images acquired by PACS are retrieved from imaging modalities or devices and related patient data that is archived in Hospital Information Systems (HIS), and Radiology Information Systems (RIS), two areas that will be discussed later on in the paper highlighting the significance of imaging informatics. The second component as pointed out by Huang, (2010) is the PACS server and archive. After an imaging examination, the results together with the patient information which is retrieved from the HIS and the RIS via the gateways is sent to the PACS server. This is the central nervous system of the PACS and it consists of very spe cialized computer servers. Again, this component of the PACS has to subdivisions; they are, the database server and an archive system. The core functions of the database server is to receive, store, and update the information in the system. The archive system on the other hand is devoted to the short-term, long-term, and permanent storage of the information i

Friday, August 9, 2019

What can Nigeria learn from the previous mistakes in electricity Research Paper

What can Nigeria learn from the previous mistakes in electricity liberalisation - Research Paper Example The industrial policy decisions and public finances, the physical characteristics of supply, the magnitude of capital requirement and size of industry, and the complex and close relationships between the industry and other significant economic elements all combine to impose challenges to the liberalization process. During electricity industry the liberalization in Brazil, Argentina, and Peru, various mistakes occurred, though these industries are the road to set successful models. Currently, Nigeria is liberalizing her energy industry, and may draw upon the earlier flaws of these models to fortify the sector. This paper seeks to present a discussion on the fundamental mistakes and discuss the way forward for Nigeria. Privatization is a term that evokes sharp political reactions. The concept covers a great range of policies and ideas, varying from reasonableness to impractical. Despite the variation and the somewhat unclear meaning, privatization has unequivocal political objectives and origins. Proposals for privatization not only return the service to the original private sphere but also seek to create new types of market relations and assure results superior or comparable public programs. In essence, privatization refers to the transfer of government assets or services to the private sector. The state may sell some of its assets to private investors, or alternatively lift statutory restrictions on competition between publicly and privately owned enterprises. Furthermore, by the state may be contract out services that it initially provided. The primary objective of privatization is to increase government efficiency1. Nonetheless, implementation of this concept may result in either negative or po sitive effects on government’s revenue. Essentially, privatization is the opposite of nationalization. Reasons for Privatization In general, privatization of the electricity industry in Nigeria was a result of the desire to increase efficiency and competitiveness, as well as the belief that the market place powers can achieve this more efficiently and effectively than state control. Nonetheless, given the previous history of government participation in services and goods production in Nigeria, and the prevalent history of crisis in these public enterprises, the process of privatization in Nigeria has various expected objectives. First, privatization is a way to inject market discipline to the board members, as the board must reflect the interests of shareholders, primarily the private sector investors whose interest lie with profit maximization. Second, the process results

Thursday, August 8, 2019

Marketing case study Essay Example | Topics and Well Written Essays - 500 words

Marketing case study - Essay Example The closing technique used by Frank was appropriate and suitable to the given situation because as he had made strong selling points, Abby showed certain objections and tentative questions (â€Å"Trial Close,† n.d.). It was also because Frank May wanted to steer the conversation in the right track, to know his real prospect (Paterson, 2006). When the time the customer had come up into a decision, the commitment had been obtained (â€Å"Closing techniques,† n.d.). The future close is a closing technique wherein the closing of the transaction could be in a future date, like â€Å"How much time to you need to think about it Abby? †¦ I know you can’t decide right now, what do you think?† Another method is adjournment close, which basically refers to the consideration of time being offered for the prospect to think, like â€Å"Being the senior purchasing director of Moor International, I know this decision is very relevant to you, I’ll give you time to consider about this. Can I count to it?† Conditional close is about giving conditions when objection occurred from the prospect in order to make a purchased of the product/service, like â€Å"The 50% I guess is only an estimation, if I can figure out the exact percentage of site that needs the scanner, will you choose our product?† A. Selling benefits not features – Frank’s performance was unsatisfactory for he was actually selling the features of the company and not the benefits the prospect can get. He said they had built the finest engineering staff over the past 5 years, what’s in it for Moore? He should refer on what the system can do for Moor because the expenditure can be justified by the benefits but not on the function. B. Using trial closes – The performance was good for he successfully performed the trial close technique with Abby. He responded on the objections and immediately closed the conversation. The good performance in using the trial close method made by Frank increased his performance. C.

Commercial Leases Case Study Example | Topics and Well Written Essays - 4000 words

Commercial Leases - Case Study Example Among these are grounds where the tenant has failed to pay the rent or meet other lease obligations, but the landlord may also seek possession on certain specific grounds where the tenant is not "at fault". High Street Properties Ltd (HSP) would be the landlord of shopping parade in South West London by purchase. To modernisation and refurbishment to improve the rents HSP may send a notice under Part II of the Landlord and Tenant Act 1954 and The LTA 11954, Part 2 (Notices) Regulations 2004. Tenants have lots of provision to protect it. This question raises some issues from commercial lease. In order to answer this question it is necessary to discuss landlord's rights against lease property, tenant's right, and forfeiture of terms of lease contract. High Street Properties Ltd (HSP) intends to purchase and refurbish a shopping parade in South West London built in the 1930s from another property investment company. The properties need modernisation and refurbishment to improve the rents significantly. HSP 2 has to consider the terms of the contract, covenant of the commercial lease contract. From the question it is clear that the High Street Properties Ltd will not be the original contracting party. Thus it also required checking with if there are any Sub-lets among the tenants. HSP should establish 'privity of estate' with the tenants by purchasing the shopping parade. However, here it is important when HSP intends to purchase. If HSP intends to purchase before June 2004, they will seek Part II of the LTA 1954. Otherwise, HSP has to follow The Landlord and Tenant Act 1954, Part 2 (Notices) Regulations 2004 because from 1 June 2004, substantial changes to the legislation relating to business tenancies will come into effect. The Artical "Analysing the Changes 3" by JOYCE, J.' 2005 questioned law and surveying professional as to their opinion on the amandments introduced. The article provides the results from a survey, which was sent to members of the Property Litigation Association, the Royal Institute of chartered surveyor and the Chancery Bar Association. Of the two hundred and thirty one responses recieved the majority of respondents had felt the amendments had been successful and were easy to implement. They amount to the most radical amendment to this legislation, since it was introduced 50 years ago. The LRA 4 1967 has a significant effect. But this question of fact completely ignore about the era or year. So in this require discussing all the possible circumstance. a) First of all HSP will be determined whether they are business tenant or not. Royal Life Saving Society v Page 5 In this case Court determined who would be the business tenant. The Court held that the doctor's professional use was incidental to his residential use. In Street v Mountford 6 Lord Templeman suggested that there are three characteristics of a lease, these are exclusive possession, a determinate period, for a rent or other consideration. Exclusive possession means that the tenant has control over any one who enters the premises and can exclude everyone, including the landlord. BELL, C.D., 2002. GARNER, S., and FRITH, A., 2004 define the essential elements of Business tenancy. In Cheryl Investments Ltd v Saldanha 7 the court held that this was a business tenancy as

Wednesday, August 7, 2019

The Effects of Video Games on Children Essay Example for Free

The Effects of Video Games on Children Essay â€Å"Technology is a useful servant but a dangerous master,† says Norwegian politician Christian Lous Lange (1930, no page). Indeed, technological progress made a step forward in humans’ civilization, changed people’s lives and brought new innovations. Virtual reality, as a part of this progress, gave an opportunity to have a look at the world built on imagination with a possibility to be involved in all actions happening there. Computers, PlayStations and other gaming platforms allowing people to interact with a virtual gaming world are becoming popular today, especially among children. Definitely, some video games positively impact on children’s learning skills at schools or colleges, even showing better results in their education. However, these games are one of the controversial issues existing presently. On the level with researchers revealed positive sides of virtual gaming, there have been conducted many other types of research, which discovered some negative effects caused by virtual games. On the one hand, the positive effects of digital games can be linked with an academic education of children. These games can teach young people some subjects at schools or universities, for example, algebra and geometry (Corbett et al., 2001). One of the reasons for this can be that children act actively while playing video games instead of just listening or watching, which make computer games good teachers. Moreover, a practice of video games for educational purposes may be helpful for migrant children. There are several reasons for this such as the possibility to change languages, an opportunity to repeat tasks which were difficult for international students and other reasons. For instance, this practice was successfully used by the Pennsylvania Department of Migrant Education to teach international students (Winograd, 2001). Turning to the negative effects, a serious concern about digital games attributes to violent games, which are gaining popularity among children, whereas educational and challenging games are becoming less popular. Perhaps the most problematic issue connected to the violence in games is the formation of aggression in children’s behavior. According to Park (2014), new research has proven that those children who are addicted to sit hours playing video games are more likely to act themselves in a hostile way than those who are far from spending lots of time in front of gaming platforms. Shooting at people and killing them, acts of stealing and kidnapping, and a clear vision of bleeding profusely – all these factors are responsible for the appearance of kids’ aggressive attitude towards other people. But aggressiveness is not only problem. Other behavioral problems are also caused by violent games such as making some actions normal whereas they are abnormal. For insta nce, well-known game â€Å"Grand Theft Auto† gives a clear vision of actions which are terrible in reality, such as hiring prostitutes and murdering them to take money back, killing pedestrians by driving on the sidewalk in GTA world, carrying out an attack on people randomly and others (Wendling, 2014). In fact, the history shows that over 125 million of duplicates of GTA were sold which makes this game one of the best sellers (Video Game Sales Wiki, 2013). Additionally, demented activities in some video games are awarded with virtual money, reputation and some points, which can spur on children to realize abnormal and even criminal actions in real world. In 2013 two girls from Italy murdered one man and stole his money and then told the police that they felt as playing GTA while committing the crime (Corriere Della Sera, 2013). There can be observed other negative effects too related to behavioral problems caused by violent games. More studies should be undertaken to analyze all these effects in order to minimize negative consequences carried by them. Similarly, we have to concern about non-behavioral effects of virtual games on children as well. First of all, video games lead to deterioration of children’s social skills. According to studies made by a group of specialists, there was found that children addicted to playing games displayed a lower level of social skills compared to normal students (Zamani et al., 2010). The reason for this can be that young people devote their free time to video games instead of talking with coevals and friends, which, obviously, arouses different troubles with communication. The research concluded that children having exposure to playing games avoid communicative relations (Zamani et al., 2010). The explanation concerning why children continuously play video games wa s given in the research: video games are more enjoyable, inform about others, help some children to feel themselves not alone, somehow make children forgotten about existing problems, and video games give an opportunity to participate in game actively and directly (Zamani et al., 2010). Social skills are important in the formation of individuals since relationships and interactions with other people built on communication are pivotal. However, negative effects of video games on children’s social skills continue to worry the majority of people, especially parents. Furthermore, health problems caused by video games are one of the major problems to concern about. Since children may seat sufficient time controller-in-hand, they spend less time on physical activities. Hence, obesity may be a great threat to their health problems. Accordingly, one research indicated that children who play virtual games more than 1.5 hours are more inclined to have obesity problems than those who spend less than 1.5 hours (Rehbein et al., 2010). In addition, vision problems triggered by sitting hours in front of the monitor may serve as another example for health-related problems about video games. Parts of the eye such as pupil, cornea, and iris are vulnerable for long viewing on electronic devices, contributing to eye strain (Gillespie, 2002). Thus, this may have negative outcomes such as deterioration of children’s vision. Another example of health problem caused by computer games is an epileptic seizure. That is why all video game industries are obliged t o have epilepsy warnings on goods they produced in order to prevent this illness. There are more health problems triggered by video games, especially, among children as â€Å"developing† population, since they have recently started their growth in both physical and mental characteristics. In conclusion, technology is not a good or bad invention, it depends on people in what way they use it. Similarly, virtual games have many positive effects in education even giving a better performance of students in academia. Many types of research have proven that interactive computer games are good teachers and may be helpful for migrant students, because of an active interaction with the virtual gaming world, language changing possibilities for international students and repetitiveness of tasks. However, other researchers have shown that violent games may cause some behavioral and non-behavioral problems, which represent a great danger for young people. Behavioral problems include aggressiveness in children, caused by violent actions in the game and non-behavioral problems include deterioration of children’s social skills, as a result of lack of communication. Additionally, health-related problems are also one of the negative effects of video games. Illnesses such as the d eterioration of the eyesight, caused by an extensive viewing of the monitor, obesity, which is triggered by a lack of physical activity, epileptic seizure, and many other health problems, are things which needed to be concerned about by everyone. Finally, even though video games have more bad consequences on children rather than positives, with an effort to get rid of negative effects we should save positive effects of video games.